Phillip Muzzall

Sydney, Australia

I’m a Creative, with a background in post-production, digital medias and the arts. Making pieces between the aesthetics of glitch, analogue forms, video art and digital mixed medias.

I’m currently a Production, I/O and Technical Assistant at VANDAL▼ - a production, design and experiential studio in Redfern. I am an AWARD School alumni (2024), a design post-graduate from the University of New South Wales and I hold a Media and Communications bachelors from the University of Wollongong.

Clients include:
Future Classic (AUS), Atlantic Records (US), Majestic Casual Records, Redds Cups, Gatorbeug



AWARD School  -  2024

Print Campaign
Integrated Advertising Campaign Pt1
Integrated Advertising Campaign Pt2
Commercial Creativity

doors at 8  -  2023

A photo book featuring concert photography, musicians and artists taken between 2018 - 2020 in London, Sydney, Wollongong and the South Coast of New South Wales, Australia.

A5 photo book, 90 pages, 240gsm cover,
90gsm inside with perfect oversewn binding
Augmented Reality via Instagram

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‘human distortion’ @ The Loop, Hobart - 2023

‘HUMAN DISTORTION V2’ (2021) - Video Art Piece

in motion  -  2017 - 2018

An interactive Zine and Installation presenting quadrascopic photography and post-photographic animations taken between 2016 - 2017 in Sydney, Wollongong and Melbourne, Australia.

A5 zine, 46 page, 200gsm cover,
120gsm inside with saddle stitch binding
QR Code linked animations hosted via YouTube

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Barking Mad Records  -  2018 - 2020

Barking Mad Records was Lewis Orford’s and I’s attempt to respond to a monopolised music scene in Wollongong, Australia. We had created a record label to amplify the artistic efforts of each other and our friends in the local scene. We physically released 2 pieces, produced merch and published 8 singles, albums and EP’s. We organised gigs in Wollongong and Sydney, sold and distributed products at them and at independent record stores.


SELEKTOR  -  2012 - 2021

‘SELEKTOR’ was the online pseudonym I used to publish video game edits on YouTube. From 2010 till about 2021 I was heavily associated with the vibrant machinima community. This involved artistically montaging recorded first-person shooter video game clips that were modified in-game to create an aesthetic or visual concept that matched with a chosen song. 

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Venexa Arts  -  2017 - 2022

Venexa Arts was a collective of other machinima creatives I had started with the intention to engage with the community, increase artistic abilities and increase the awareness of certain artists.

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